episodes
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1.
Role Play
Tsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.
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2.
Guardian
Tsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.
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3.
Folklore
BT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.
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4.
Wanted
Tsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.
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5.
Captured
Tsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.
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6.
Encounter
Subaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.
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7.
Reason
Mimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.
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8.
Promise
Mimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.
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9.
Epitaph
An elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.
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10.
Compensation
Bear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.
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11.
Party
Mimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.
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12.
Entanglement
Tsukasa stumbles upon Aura, an advanced AI, that is being held captive.
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13.
Twilight Eye
A way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.
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14.
Castle
After the Eye is opened, a secret area appears, complicating the group's search for the key.
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15.
Evidence
Revisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!
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16.
Depth
Tsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.
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17.
Conflict
Crim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.
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18.
Declaration
Silver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.
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19.
Recollection
Subaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.
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20.
Tempest
Aura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.
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21.
Despair
Tsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.
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22.
Phantom
Bear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.
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23.
The Eve
Tsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.
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24.
Net Slum
Upon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.
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25.
Catastrophe
As the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.
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26.
Return
Drawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.