episodes
- 1. Odd Beginnings, Part 1 Agent Opal and Agent Omar are tired of their post at the Arctic Odd Squad Headquarters, because nothing odd ever happens there. Luckily, Opal thinks she may have uncovered the location of a legendary...
- 2. Odd Beginnings, Part 2 Agent Opal and Agent Omar are tired of their post at the Arctic Odd Squad Headquarters, because nothing odd ever happens there. Luckily, Opal thinks she may have uncovered the location of a legendary...
- 3. Portalandia / Slides and Ladders The Mobile Unit's first case is all the way across the world in Japan. Orla is disappointed when the task is super simple: return a plant to the 17th dimension. All it requires is putting together a b...
- 4. Running on Empty On the way to deliver a baby blob to The Big O in London, England, the Mobile Unit van runs out of fuel. The team must refuel quickly and get underway before the baby blob's big brother completely blo...
- 5. Orla's Birthday / Jeremy Omar has great plans to surprise Orla with a 500th birthday party. But due to some intense Odd Squad history, normal party gifts aren't going to fare well with her. So, while Opal keeps Orla busy with...
- 6. Raising the Bar / The Thrill of the Face When the Mobile Unit gets ranked low on the Odd Squad Magazine progress reports, Opal and Orla kick into competitive mode and try to solve as much oddness as possible. Meanwhile, Omar and Oswald visit...
- 7. Odd Squad in the Shadows The Mobile Unit is called to Pinehurst, North Carolina to stop a villain who is stealing various objects. If they don't catch the villain in time, the local Odd Squad will be forced to cancel their an...
- 8. Overdue! / Train of Thoughts Orla is kicked off the squad when a library book she took out 400 years ago is overdue. The Mobile Unit must use budgeting to turn their $1 into $10 to pay the late fee, or else Orla will not get her...
- 9. The Void / Into the Odd Woods The Mobile Unit is called to investigate an odd tunnel that some (but not all) agents have disappeared into. When Omar insists they drive the van through the tunnel, he ends up stuck in a white void a...
- 10. Slow Your Roll When the mysterious masked villain, "The Shadow", takes over the Mobile Unit van's computer, the team must act fast to regain control of the van before it drives into The Lake of Goo. While Opal atte...
- 11. The Music of Sound When Orla is accidentally responsible for breaking up the band Soundcheck, the Mobile Unit team must use Venn diagrams in order to convince the band members that they have things in common and reunite...
- 12. Odd in 60 Seconds / Villain Networking The Mobile Unit is called to Odd Squad's Top-Secret Security Facility where an unknown villain has broken in to get to the mega-computer. But when Lady Bread, Wheelie Dan, and the Utensiler all claim...
- 13. Mr. Unpredictable / Down The Tubes A new villain named Mr. Unpredictable calls out the Mobile Unit to try and solve his pattern, which he claims is actually not a pattern at all! Opal can't believe a villain can work without a pattern,...
- 14. Sample of New York / It's Not Easy Being Chill The Mobile Unit is sent to New York City to fill in for the local Odd Squad agents, who are on strike because they don't like what's being served for lunch. It's up to Opal and Oswald to figure out wh...
- 15. The Sandwich Project / Wax On Wax Odd When the members of the Mobile Unit get zapped into sandwiches by the villain, Shelly Catessan, The Big O comes to the rescue. As she combs through video footage taken by Omar to celebrate their 100th...
- 16. Teach a Man to Ice Fish When the villain, Confetti Betty, strikes the Odd Squad headquarters in the Arctic, the Mobile Unit returns to help Opal and Omar's old squad. As they attempt to crack the villain's pattern, they must...
- 17. The Weight of the World Depends on Orla / Substitute Agents Orla shares the story of how she was chosen to protect the 44-leaf clover in order to stop the villain, Jellybean Joe, from causing oddness to the Mobile Unit van. Curriculum: Measurement - Weight /...
- 18. Oswald in the Machine / The B-Team An Odd Squad gadget has been stolen and is being kept in a warehouse run by robots, forcing Oswald to go undercover as a robot to get it back. Since the gadget is being stored in a room only accessibl...
- 19. 16-and-a-Half Blocks / Follow the Leader Evil Sculptor approaches the Mobile Unit, because he wants to leave the Villain Network, and offers to give them top-secret villain info. The team must bring him 16-and-a-half blocks away to meet The...
- 20. End of the Road With the help of The Big O and two Australian agents, the Mobile Unit must head ,Down Under, to stop ,The Shadow, from causing world-wide oddness. Curriculum: Patterns and Coordinate Mapping
- 21. Odd Off the Press
- 22. Box Trot / O for a Day
- 23. Mission O Possible / Nature of the Sandbeast
- 24. H2 Oh No / In Your Dreams
- 25. Double O Trouble
- 26. Can You Wrangle It? / Ahead of the Times
- 27. The Problem with Pentagurps / Three Portals Down
- 28. Welcome to Odd Squad, Part 1 & 2